Abstract
In online games, some people are disadvantaged due to hearing or vision handicaps that have nothing to do with their abilities. People with color vision diversity, who have difficulty seeing certain colors, are at a disadvantage in games that require color judgments because of the time it takes to read color information. To assist people with color vision diversity, some games support them by using color schemes that match their color vision type, but not all color vision types are supported, and there are limitations to the support provided. In our previous studies, we have conducted experiments in which we implemented a D-type
simulating filter to clarify easy colors to recognize both for those with normal color vision and those with D-type color vision, and colors that are close in time to recognize for both users. However, we have not clarified whether these experiments are effective in actual games. In this study, we experimented using the game “Among Us” and examined whether it was possible to control the color handicap. Our results showed that it is possible to control the player’s advantages and disadvantages in the game, both for those with normal color vision and those with color vision diversity, depending on the color scheme.
Information
Book title
27th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems (KES2023)
Date of issue
2023/09/06
Date of presentation
2023/09/08
Citation
Tohya Aoki, Yuka Fujiwara, Satoshi Nakamura. Validation of Game Advantage Disadvantage Control Considering Color Vision Characteristics: A Basic Study on Among Us with Different Color Settings, 27th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems (KES2023), 2023.